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Category Archives: Semiotics
CHI2009 Interaction Criticism and Aesthetics
Below please find links to the paper and slides that I presented at CHI2009 in Boston on “Interaction Criticism and Aesthetics.” It was a great experience for me, and I hope this paper and these slides help us move HCI’s … Continue reading
Posted in Aesthetics, Criticism, HCI, Interaction Design, Paper, philosophy, Semiotics
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Interaction Criticism: How to Do It, Part 7
Readings: Going Off on Your Own Continued from Part 6 of the Interaction Criticism series, which starts here. Acknowledgment: Many of the ideas and readings cited throughout this series and particularly in this post reflect the research and contributions of … Continue reading
Interaction Criticism: How to Do It, Part 6
Four Directions in Academic Design Criticism In Part 5 of this series (which more or less begins here), I sampled writings about designs from various design magazines to show examples of ways that people write about design. In it, I … Continue reading
mix tapes vs. digital playlists (mediation, meaningful objects and sign values)
Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old … Continue reading
Semiotic dynamics
I’m in an informal reading group with some of the gang from complex systems, cog sci, and linguistics. One of the papers we’re reading for today really illuminated – in an HCI/d way – the talk Jeff was giving yesterday … Continue reading
Tagging as Identity Construction
For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr. Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much … Continue reading
Posted in Interaction Design, Paper, Postmodernism, Poststructuralism, Prewriting, Semiotics
Tagged jimmyp
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Paradigm and Participatory Design
I have a bit of a rambling story to share with the Interaction Culture crew today! As some of you know, I’m immersing myself in postmodern and poststructuralist theory. While google searching for some images describing postmodernism I came across … Continue reading
Posted in Design Process, Semiotics, Structuralism
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Paper Topic: Visualizing Energy
For my capstone, I aim to create a website that helps dorm residents become more aware of and reduce their use of electricity. To do so I plan to hold an energy-saving contest and then display real-time data from electric … Continue reading
Posted in Interaction Design, Prewriting, Semiotics
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Paper Topic
So…here’s the short version: A structuralist/semiotic analysis of diegetic and non-diegetic sound in the game BioShock and how signifiers are decoded by users and how user experience is affected by whether or not they pick up on dated references. Part … Continue reading
Posted in Semiotics, Structuralism, Video Games, Writing Process
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Q: What is the difference between authorship and use?
Manivich says that “Although more complex types of interactivity can be created by a computer program that controls and modifies the media object at run-time, the majority of interactive media uses fixed branching-tree structures.” He goes on to claim that … Continue reading