I’m still working out a lot of the details and have a lot more pre-writing to do, but I’m intending to write my paper on Wii Sports. I started out by bulleting a list of every interaction, element, feature, and occurance of Wii Sports that I could think of to see if any insights came out of it. One thing I realized was that many of the items on my list related to creating positive and happy interactions. I struggled a bit to really narrow my paper down and create a focus, but I came up with a starting point.
For a thesis, I’m intending to write my paper about how Wii Sports makes us feel like real athletes and that in turn, our self-esteem is raised by merely swinging the Wii remote.

I attempted a diagram which summarizes the argument, though I don’t think it came out very clear. But basically, I’m saying that through the use of customizable Mii’s, the Wii helps us identify with the characters in the game by having them look like us. And then, the Wii helps us identify with the objects/tools in the game through the use of the Wii remote, aka, swinging the remote like a baseball bat. Through this, the Wii creates an alternative reality that makes us feel like we are in the game.
Once this reality has been set, the Wii sets us up to succeed. Unlike an X-Box where when if you hit a home run in a baseball game, its attributed to pushing a button well, with the Wii, when you hit a home run, you feel like it was your swing that did it. Additionally, the Wii sets up users to feel good about their athletic abilities through the fitness test, the increase in skill level of your mii by playing, and other ways.
To further investigate this, I am considering gathering a group of individuals, giving them a survey which asks basically about their mood, confidence, and other related issues, have them do certain Wii Sports tasks, and then give them the same survey to see if the results change. Am I on the right track so far?