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	<title>Comments for Interaction Culture</title>
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	<link>http://interactionculture.wordpress.com</link>
	<description>Musings on interaction design and culture</description>
	<pubDate>Wed, 14 May 2008 00:51:32 +0000</pubDate>
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		<title>Comment on Curious - Design as a Profession by Wodom</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/curious-design-as-a-profession/#comment-3277</link>
		<dc:creator>Wodom</dc:creator>
		<pubDate>Tue, 15 Apr 2008 14:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=522#comment-3277</guid>
		<description>yes, design is a lot of things and one of those things is a profession. arguably, it became a profession when, among other things, the industrial revolution helped usher in a shift from craft to professional design practice(s), which continue to evolve today. donald schon has written at length about the nature of professional practice, the ongoing reflective and critical competence (and dialog) it takes to engage in professional practice, etc.. I would suggest checking out his work if you're interested in the subject (probably "The Reflective Practitioner" would be a good starting place). Also, David Pye's book "The Nature and Aesthetics of Design" offers a thoughtful look at the transition from craft to design and it's ensuing implications. And of course there's this guy Stolterman that's written a few things on the subject.....</description>
		<content:encoded><![CDATA[<p>yes, design is a lot of things and one of those things is a profession. arguably, it became a profession when, among other things, the industrial revolution helped usher in a shift from craft to professional design practice(s), which continue to evolve today. donald schon has written at length about the nature of professional practice, the ongoing reflective and critical competence (and dialog) it takes to engage in professional practice, etc.. I would suggest checking out his work if you&#8217;re interested in the subject (probably &#8220;The Reflective Practitioner&#8221; would be a good starting place). Also, David Pye&#8217;s book &#8220;The Nature and Aesthetics of Design&#8221; offers a thoughtful look at the transition from craft to design and it&#8217;s ensuing implications. And of course there&#8217;s this guy Stolterman that&#8217;s written a few things on the subject&#8230;..</p>
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		<title>Comment on Paper Topic by amboro</title>
		<link>http://interactionculture.wordpress.com/2007/11/18/paper-topic-2/#comment-3276</link>
		<dc:creator>amboro</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/2007/11/18/paper-topic-2/#comment-3276</guid>
		<description>Dear Mr Bardzell, last night in the desperately seeking for the academical proof that video game study indeed have correlation with semiotics and visual communication for my thesis topic, I stumble to your blog. I found your article:Paper Topic though very limited are fascinating it's a first sign that actually somebody does the research of video game in the same perspective as I did. Honestly I'm in the middle of frustration to convince my professor that video game study have  other different focus rather than just the video game violent effect and educational purpose. Perhaps you can help me discuss about video game study and semiotics more intensely through email? Kind regard.</description>
		<content:encoded><![CDATA[<p>Dear Mr Bardzell, last night in the desperately seeking for the academical proof that video game study indeed have correlation with semiotics and visual communication for my thesis topic, I stumble to your blog. I found your article:Paper Topic though very limited are fascinating it&#8217;s a first sign that actually somebody does the research of video game in the same perspective as I did. Honestly I&#8217;m in the middle of frustration to convince my professor that video game study have  other different focus rather than just the video game violent effect and educational purpose. Perhaps you can help me discuss about video game study and semiotics more intensely through email? Kind regard.</p>
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		<title>Comment on The Medium is the Massage by WES</title>
		<link>http://interactionculture.wordpress.com/2007/09/09/the-medium-is-the-massage/#comment-3275</link>
		<dc:creator>WES</dc:creator>
		<pubDate>Wed, 09 Apr 2008 23:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/2007/09/09/the-medium-is-the-massage/#comment-3275</guid>
		<description>I really enjoyed reading your website. You have some very useful information. I am looking forward in your next post.</description>
		<content:encoded><![CDATA[<p>I really enjoyed reading your website. You have some very useful information. I am looking forward in your next post.</p>
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		<title>Comment on Epistemology and Design: The Place of Judgment by fussypot/blog &#187; Blog Archive &#187; My findings, personas + scenarios + youtube</title>
		<link>http://interactionculture.wordpress.com/2008/02/06/epistemology-and-design-the-place-of-judgment/#comment-3274</link>
		<dc:creator>fussypot/blog &#187; Blog Archive &#187; My findings, personas + scenarios + youtube</dc:creator>
		<pubDate>Wed, 09 Apr 2008 14:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=490#comment-3274</guid>
		<description>[...] Indiana University, of which he shared really interesting stuff about personas &#38; scenarios, judgement, epistemology &#38; design, philosophy, and many other stuffs which was taught in one of my design [...]</description>
		<content:encoded><![CDATA[<p>[...] Indiana University, of which he shared really interesting stuff about personas &amp; scenarios, judgement, epistemology &amp; design, philosophy, and many other stuffs which was taught in one of my design [...]</p>
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		<title>Comment on A speculation on personas &#38; scenarios by fussypot/blog &#187; Blog Archive &#187; My findings, personas + scenarios + youtube</title>
		<link>http://interactionculture.wordpress.com/2008/01/25/a-speculation-on-personas-scenarios/#comment-3273</link>
		<dc:creator>fussypot/blog &#187; Blog Archive &#187; My findings, personas + scenarios + youtube</dc:creator>
		<pubDate>Wed, 09 Apr 2008 14:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/2008/01/25/a-speculation-on-personas-scenarios/#comment-3273</guid>
		<description>[...] an assistant professor in the Indiana University, of which he shared really interesting stuff about personas &#38; scenarios, judgement, epistemology &#38; design, philosophy, and many other stuffs which was taught in one [...]</description>
		<content:encoded><![CDATA[<p>[...] an assistant professor in the Indiana University, of which he shared really interesting stuff about personas &amp; scenarios, judgement, epistemology &amp; design, philosophy, and many other stuffs which was taught in one [...]</p>
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		<title>Comment on Examples of experience prototyping in Computers by ankitkhare</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/exampled-of-experience-prototyping-in-computers/#comment-3272</link>
		<dc:creator>ankitkhare</dc:creator>
		<pubDate>Mon, 07 Apr 2008 21:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=523#comment-3272</guid>
		<description>That is very true sean, i cannot agree more that this is a question that we need to discuss more. I think exp. design in computers is a very subtle but very important thing. I posted this because one of the Interviewers asked me to give examples of exp. design and i did not have that many examples. I am glad i have atleast 2 now :)</description>
		<content:encoded><![CDATA[<p>That is very true sean, i cannot agree more that this is a question that we need to discuss more. I think exp. design in computers is a very subtle but very important thing. I posted this because one of the Interviewers asked me to give examples of exp. design and i did not have that many examples. I am glad i have atleast 2 now <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Examples of experience prototyping in Computers by seanconnolly</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/exampled-of-experience-prototyping-in-computers/#comment-3271</link>
		<dc:creator>seanconnolly</dc:creator>
		<pubDate>Mon, 07 Apr 2008 18:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=523#comment-3271</guid>
		<description>I think this is the most important question to be asked, and, it is the question most often ducked.

But I think we apply a little Phoebe Sengers to the discussion here and say that EVERY interface is an experience, and that, some are just bad.  We cannot identify good experience design in computer interfaces without having the others to compare it against. 

In my comment about Processing's PDE (Processing Developing Environment), I started out first with the functionless TextEditor that I began programming in (this summer).  I hated it.  It was just a blank sheet of white that you type code on. 

Then I mentioned Dreamweaver.  I am sure we have all experienced the user-delight of switching from text editor coding to switching to Dreamweaver.  

Processing's PDE takes this a bit further.  Not only is it as functionally/technically helpful as Dreamweaver, but the muted colors and easy 'play' ability (embedded compiler) make it an artistic piece of zen that is comfortable to look at (and play with) for hours. 

Probably, it's not a perfect design, and, in a few years there will be better experiences.  But temporally, relative to what's out there right now - so, relative to my situated, temporal context - it's a delight.

Another one I just bumped into -- I somehow clicked back a few web pages when typing this post. I thought "oh no! I bet I just lost all that I typed to Ankit!"  However, when I flipped back over, my text stayed here.  THAT was a good experience because in many sites, my post would have been gone. 

Experience design does not exist in a vacuum (alone); it exists relative to every other choice that is around it. 

IMHO</description>
		<content:encoded><![CDATA[<p>I think this is the most important question to be asked, and, it is the question most often ducked.</p>
<p>But I think we apply a little Phoebe Sengers to the discussion here and say that EVERY interface is an experience, and that, some are just bad.  We cannot identify good experience design in computer interfaces without having the others to compare it against. </p>
<p>In my comment about Processing&#8217;s PDE (Processing Developing Environment), I started out first with the functionless TextEditor that I began programming in (this summer).  I hated it.  It was just a blank sheet of white that you type code on. </p>
<p>Then I mentioned Dreamweaver.  I am sure we have all experienced the user-delight of switching from text editor coding to switching to Dreamweaver.  </p>
<p>Processing&#8217;s PDE takes this a bit further.  Not only is it as functionally/technically helpful as Dreamweaver, but the muted colors and easy &#8216;play&#8217; ability (embedded compiler) make it an artistic piece of zen that is comfortable to look at (and play with) for hours. </p>
<p>Probably, it&#8217;s not a perfect design, and, in a few years there will be better experiences.  But temporally, relative to what&#8217;s out there right now - so, relative to my situated, temporal context - it&#8217;s a delight.</p>
<p>Another one I just bumped into &#8212; I somehow clicked back a few web pages when typing this post. I thought &#8220;oh no! I bet I just lost all that I typed to Ankit!&#8221;  However, when I flipped back over, my text stayed here.  THAT was a good experience because in many sites, my post would have been gone. </p>
<p>Experience design does not exist in a vacuum (alone); it exists relative to every other choice that is around it. </p>
<p>IMHO</p>
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		<title>Comment on Curious - Design as a Profession by Aaron H</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/curious-design-as-a-profession/#comment-3266</link>
		<dc:creator>Aaron H</dc:creator>
		<pubDate>Fri, 04 Apr 2008 22:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=522#comment-3266</guid>
		<description>This is a hard question as the notion of profession even as you clarified it, is not very clear, i.e. people argue about this question all the time.  Even seeing this as a sliding scale where something is more professional or less professional may not be the most useful distinction if we haven't decided what we mean by professions.

If we take the definition of profession to mean a group of people who have mastery of an esoteric body of knowledge, and that the practice of that profession is regulated by law to those who have been accepted by a self-governing body, then clearly no we are not a profession as you alluded.

Still taking the same definition, I do not see design as becoming a profession in the foreseeable future.</description>
		<content:encoded><![CDATA[<p>This is a hard question as the notion of profession even as you clarified it, is not very clear, i.e. people argue about this question all the time.  Even seeing this as a sliding scale where something is more professional or less professional may not be the most useful distinction if we haven&#8217;t decided what we mean by professions.</p>
<p>If we take the definition of profession to mean a group of people who have mastery of an esoteric body of knowledge, and that the practice of that profession is regulated by law to those who have been accepted by a self-governing body, then clearly no we are not a profession as you alluded.</p>
<p>Still taking the same definition, I do not see design as becoming a profession in the foreseeable future.</p>
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		<title>Comment on Article on Web Accessibility by ks</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/article-on-web-accessibility/#comment-3258</link>
		<dc:creator>ks</dc:creator>
		<pubDate>Fri, 28 Mar 2008 21:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=521#comment-3258</guid>
		<description>Jeffrey, this is an interesting blog. I'm glad it came up in my Google Alerts.

The NFB v. Target case is unique from both technical and legal perspectives. Some consider this the first instance where the nexus connecting ADA legislation to electronic media has been drawn. These things tend to happen in fits and starts, but I feel it's a significant development regardless of the outcome.

Having followed this case for some time, I wrote an article for the June 2007 issue of "The Practical Lawyer." It provides guidance to legal professionals who seek to advise clients on this changing landscape. I'm happy to provide a PDF to anyone who has interest.</description>
		<content:encoded><![CDATA[<p>Jeffrey, this is an interesting blog. I&#8217;m glad it came up in my Google Alerts.</p>
<p>The NFB v. Target case is unique from both technical and legal perspectives. Some consider this the first instance where the nexus connecting ADA legislation to electronic media has been drawn. These things tend to happen in fits and starts, but I feel it&#8217;s a significant development regardless of the outcome.</p>
<p>Having followed this case for some time, I wrote an article for the June 2007 issue of &#8220;The Practical Lawyer.&#8221; It provides guidance to legal professionals who seek to advise clients on this changing landscape. I&#8217;m happy to provide a PDF to anyone who has interest.</p>
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		<title>Comment on Curious - Design as a Profession by Bob Molnar</title>
		<link>http://interactionculture.wordpress.com/2008/03/27/curious-design-as-a-profession/#comment-3257</link>
		<dc:creator>Bob Molnar</dc:creator>
		<pubDate>Fri, 28 Mar 2008 18:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://interactionculture.wordpress.com/?p=522#comment-3257</guid>
		<description>I was thinking more along the lines of comparing design to some established professions like law, medicine, or teaching. In the traditional sense, many people define a profession as one in which an occupation possesses a specialized body of knowledge and formalized qualifications, which are codified by some centralized body. Additionally, I find that many traditional professions include a study of applied ethics as part of their specialized body of knowledge. Granted, design as we currently practice it, does not seem to fit that definition. But, are we moving in that direction? Should we?</description>
		<content:encoded><![CDATA[<p>I was thinking more along the lines of comparing design to some established professions like law, medicine, or teaching. In the traditional sense, many people define a profession as one in which an occupation possesses a specialized body of knowledge and formalized qualifications, which are codified by some centralized body. Additionally, I find that many traditional professions include a study of applied ethics as part of their specialized body of knowledge. Granted, design as we currently practice it, does not seem to fit that definition. But, are we moving in that direction? Should we?</p>
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