- Should the critical-interpretavist researchers of CHI leave the design subcommunity?
- The Materiality of Research Practice
- Critiquing Scholarly Positions
- A Dark Pattern in Humanistic HCI
- The “Knowledge as a By-Product of Artistic Practice is Still Not Research” Objection to My “Criterial Knowledge” Post
- The Criterial Knowledge Argument for Research Through Design
- Research Through Design: A Humanistic Conception
- HCI as “Core” or “Relation”?
- An Erotics of Research
- A Visual Representation of Dewey’s Notion of Experience
Kristina Höök on Should the critical-interpreta… jeffreybardzell on Should the critical-interpreta… Paul Dourish on Should the critical-interpreta… 霍達葦訓練企業有限公司 (USBCT) on Macro & Micro Rayne Zhou on A Dark Pattern in Humanistic…
Category Archives: Video Games
This morning I finally got around to watching the much vaunted Second Skin trailer about MMORPGs. I feel that the framing of the whole thing is wrong. Though virtual worlds have objective dimensions (the code, the UI, the subscribers, the … Continue reading
I’m not finished working on my multipart series, “Interaction Criticism: How to Do It,” and I’m really looking forward to the next installment, which will present and discuss some examples from “serious” design criticism (i.e., design criticism published in academic … Continue reading
A song by Damien Rice called “9 Crimes” set to one of the coolest machinima creations I’ve ever seen. Enjoy!
So I was reading through my google reader feeds, and came across this gem over at Functioning Form. The post came out of the recent conference VizThink which has this example. I think that this example is very compelling … Continue reading
While everyone loves Guitar Hero, it is reasonable to consider the environmental implications of all those cheesy plastic guitars. A company showed off an elegant solution at CES 2008: Guitar Hero Air Guitar Rocker. Let’s face it: it’s not the … Continue reading